Army of two the 40th day walkthrough
At first it seems like a button masher, but after more upgrades and areas open up to you it truly makes the gameplay feel more unique and allow many different approaches to combat. Darksiders is a great single player experience. I just have a problem with the cover system and gun mechanics, they feel a little off and wonky for my tastes. It does offer a good dynamic when playing with a good, competent player or a friend. The AU and UK IGN reviews I feel reflected the games pros and cons in a much better co-op is your thing, then 40th Day might fill that void.
Does it still stand on it's own and offer a great gameplay experience? Absolutely. Does it borrow from many great game franchises? Yes. Darksiders on the other hand is a great game imho.
Army of two the 40th day walkthrough full#
The demo is pretty much the full 1st chapter keep in mind which is a substantial portion for a demo. My buddy and I came away from the 40th Day demo underwhelmed and it certainly didn't sell us on the game. JB warns you that there will be enemies ahead, and mentions that the rest of the beacons need to be placed above.Bacon13 4340d ago (Edited 4340d ago Raiinstorm 81Ĭouldn't agree more.
Army of two the 40th day walkthrough how to#
JB gives you a mini-tut on your mask tech, and you are instructed on how to tie an enemy up. Your contact Alice lets you know that a new objective has been added but not precisely what it is - explaining that she needs to check on it and get back to you. The next thing that happens is you are instructed on how to do weapon customization - hold the Y-button and select Weapon Customization to do that - but it takes money to do this, and some of the weapons are not unlocked yet, so your options are pretty limited right now. On the elevator you will be informed that mobile weapons drop can now be called in as needed - if you played the first Army of Two game you already know about that - if not, you will learn about it soon. Basically this is your aiming tut, so go ahead and do that, and then use your A-button to sprint - and you have now learned most of the basic commands! As you continue along the street JB does the gate opening duties for you - and when you reach the second gate he wants you to take out the pair of alarm boxes on the other side of the area.
Your first task is to place beacons - so turn on your GPS unit and follow the path on the ground to the nearby breakout boxes - you and your partner attach the beacons together there. If you did the custom face mask do not panic when it doesn't appear in the CS - that is canned video, and once you get control of your character back you will be wearing the correct mask. He delivers your gear to you, with apologies, and you kit up. Your contact takes out a patrol, and then you learn that he is a past SSC Operative. You can listen to the logs you pick up from the pause menu - and you should since they fill you in on events in the city.Īs you move further up the street you will run into your Contact - JB - the bloke you are supposed to meet - and he will lead you along a route that includes more commands for you to learn like jumping, crouching, and taking cover. This is a bit of a tutorial in which you will learn how to change the camera side, move, and all of the other commands that are good to know if you want to play the game.Īs you proceed down the street look to the left for a butcher shop - on a table outside is the first radio message (Radio 1 of 14) you need to collect - it looks like a radio and is pretty obvious. The game begins with you and your partner standing on Nanjing Road in Shanghai dressed in casual clothes - very casual, as in you do not have your gear with you.
I went with Normal for the first play-through - if you plan to get most of the Achievements / Trophies you will be making two complete play-throughs of this game. Next you decide the difficulty level you will play - Casual, Normal, and Contractor. You start by picking the mode - Solo Campaign - and your character - I chose Tyson.